Apple TV: How to Design and Develop An App for the Big Screen
This is part two of our Apple TV series. In the first post, we explored whether you should build an app for this platform. Now we’ll explain how to design and develop an Apple TV app.
This is part two of our Apple TV series. In the first post, we explored whether you should build an app for this platform. Now we’ll explain how to design and develop an Apple TV app.
Wondering whether you should build an Apple TV app? Read on to find out whether it’s right for you.
What is beta testing? What’s the difference between beta testing and alpha testing? How can startups beta test successfully? We’ve got the answers.
What is front-end development and how does it compare to back-end? What techniques do front-end developers use? Read this guest post from our friends at Tictapps to find out!
Our technical debt series continues with a comparison of 3 top tools for technical debt computation, including SonarQube, SQUORE, and Kiuwan.
What is back-end development and how does it compare to front-end? Also, what techniques do back-end developers use? Read on to find out!
This intro to technical debt calculation explains how to calculate technical debt and express it in a way that can be understood by non-technical folks.
Responsive web vs native apps. Which is better when it comes to mobile development? Well, as this post details, it depends on your taste and your needs.
This post explains what code review is, including the two levels of peer and external reviews. It also shares why code review is important.
In this post, we explain what technical debt is and why it’s important. We also discuss four types of technical debt: design, testing, documentation, and defect.
Here is our app development glossary, a list of the essential terms and acronyms you need to know when starting to build a mobile product.
Value-based pricing is not just based on how much you think your worth. To get this pricing model right, you still need to look at common profit factors.
At WWDC, we learned what to expect in the next iteration of the Apple Watch operating system, watchOS 2. In this post, we outline the new features and potential app use cases.
We hate to say it, but the first Apple Watch apps have been lackluster overall. Hopefully this advice on what NOT to do with your app design will help.
Never forget milk again. As part of our case study series, we spoke to the founder of this Apple Watch shopping app to learn more about his development process.
The Apple Watch took the market by storm, but the first version lacks certain functionalities. Here are the top features we hope to see in Apple Watch 2.0.
As this case study of Baby Loggy shows, the Apple Watch is the perfect platform for tracking your baby’s schedule (e.g. feedings, naps, and diaper changes).
This in-depth case study explains the process we followed to design and develop ThinkApps for Watch, an Apple Watch prototyping tool, from start to finish.
Apple Watch is the perfect platform for games, as long as they’re simple, quick and fun. In this case study, we interviewed the creator of a mini word game.
In this case study of BUZL and CardioWorkoutTracker, we talk to a founder who’s built apps mobile-first and Watch-first and talk about the pros and cons of each approach.
This case study of Clover Clover, a Simon-like game, sheds light on some of the design and development challenges involved in creating an Apple Watch app.
This is a new series of Apple Watch app case studies. In this interview, the creator of RemindMeAt shares his inspiration and the challenges he had to overcome in designing and building his Watch app.
At a recent event in SF, Apple revealed five new Apple Watch features. Here’s what you need to know if you’re planning to create a Watch app.
Planning to hire a developer but don’t know the difference between waterfall and agile software development? Here are the pros and cons of each approach.